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Ant Skilton
Ant Skilton
Technical Environment Artist
England, United Kingdom

I've been interested in creative software / interactive media development from a young age. Material creation, sculpting, environment design and world systems (literally and artistically) is my focus (as broad as that focus is), but generally, visual & software development is classed as a whole package. I love it all!

Resume PDF

Skills

Digital Sculpting3D ModelingMaterial CreationHard Surface ModelingPBR TexturingLightingLevel DesignEnvironment DesignStorytellingTexture BakingTraditional ArtVideo ProductionArchitectural VisualizationPhotography

Software proficiency

ZBrush
ZBrush
Maya
Maya
3ds Max
3ds Max
Photoshop
Photoshop
Modo
Modo
Substance Designer
Substance Designer
Substance Painter
Substance Painter
Unreal Engine
Unreal Engine
CRYENGINE
CRYENGINE
Unity
Unity
Houdini
Houdini
Unfold 3D
Unfold 3D
Quixel Suite
Quixel Suite
Premiere
Premiere
Illustrator
Illustrator
Affinity Photo
Affinity Photo
Affinity Designer
Affinity Designer
Blender
Blender

Productions

  • Seaofthieves
    • Video Game
      Sea of Thieves
    • Year
      2018
    • Role
      Environment Artist / Level Designer
    • Company
      Rare Ltd
  • Logo
    • Video Game
      Strange Brigade
    • Year
      2018
    • Role
      Environment Artist / Level Designer
    • Company
      Rebellion
  • Motorsport manager
    • Video Game
      Motorsport Manager
    • Year
      2016
    • Role
      Environment Artist
    • Company
      Playsport Games
  • Images
    • Movie
      Short Films & Realtime Demos
    • Year
      2015
    • Role
      Realtime Visualisation Artist
    • Company
      Foster + Partners